include("../navbar.php");
?>
Aramathea Status & Bug Reports
-
- Posts:45
- Joined:Sat Jan 16, 2016 9:44 pm
- Location:Denmark
- Contact:
Just an old bug incoming
If you barter and get more items than the inventory can hold you will lose the items.
If you barter and get more items than the inventory can hold you will lose the items.
-
- Posts:30
- Joined:Sat Jan 16, 2016 4:02 pm
blacksmith
the blacksmith in aramathea doesnt seem to be producing any items now for 2 days and it has a worker there again the worker might not be doing his job correctly
- Mit
- Site Admin
- Posts:260
- Joined:Thu Oct 29, 2015 11:19 pm
- Location:UK
- Contact:
Re: Aramathea Status & Bug Reports
Just tested it and it seems to be working fine for me - im guessing its not clear enough how its supposed to be used (The 'Ancient' blacksmith is not like the traditional production buildings you're probably used to - and its also missing a bit of functionality for the building's owner).
The way that script was done.. First, you must set sell prices for the various items. Next you need to have a blacksmith employed (they get 1 gold per item produced). Then you (or someone else, if you've set a buy price) puts iron in the building. You now have a functional blacksmith.
To actually make items, players must have enough gold to purchase an item.. if they do, they have the option to get the blacksmith to make one. Clicking the 'Make item' button takes their gold, pays the employee (any remaining amount is added to the building's profits) and then the 'customer' gets the item. (It appears atm the owner of the building doesn't get an option to actually be a 'customer' themselves, which is something i'll change tonight, and which will probably help explain how the building should be used).
The way that script was done.. First, you must set sell prices for the various items. Next you need to have a blacksmith employed (they get 1 gold per item produced). Then you (or someone else, if you've set a buy price) puts iron in the building. You now have a functional blacksmith.
To actually make items, players must have enough gold to purchase an item.. if they do, they have the option to get the blacksmith to make one. Clicking the 'Make item' button takes their gold, pays the employee (any remaining amount is added to the building's profits) and then the 'customer' gets the item. (It appears atm the owner of the building doesn't get an option to actually be a 'customer' themselves, which is something i'll change tonight, and which will probably help explain how the building should be used).
-
- Posts:189
- Joined:Thu Jan 14, 2016 1:57 am
Re: Aramathea Status & Bug Reports
it's having a classic TU moment.
-
- Posts:30
- Joined:Sat Jan 16, 2016 4:02 pm
Re: Aramathea Status & Bug Reports
So nothing new then, will plank in space till 2525
- Mit
- Site Admin
- Posts:260
- Joined:Thu Oct 29, 2015 11:19 pm
- Location:UK
- Contact:
Re: Aramathea Status & Bug Reports
Sorry, my bad.. hadn't realised the port forwarding had been lost to the local servers when the network outage was finally resolved. Everything should be back up running now in whatever state they were in previously.
Proper updates in the new year when everything here has calmed down a little..!
Proper updates in the new year when everything here has calmed down a little..!
-
- Posts:30
- Joined:Sat Jan 16, 2016 4:02 pm
Re: Aramathea Status & Bug Reports
thanks for that its now working
-
- Posts:10
- Joined:Mon May 29, 2017 9:57 pm
Re: Aramathea Status & Bug Reports
While attempting to build a lyceum at Jericho, the game tells me that the town is only for level 1 buildings.
- Mit
- Site Admin
- Posts:260
- Joined:Thu Oct 29, 2015 11:19 pm
- Location:UK
- Contact:
Re: Aramathea Status & Bug Reports
Ahh, so it does.. :/ An oversight when i changed the construction methods.. thanks for the report. Should be fixed now.