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New town testing
- Mit
- Site Admin
- Posts:260
- Joined:Thu Oct 29, 2015 11:19 pm
- Location:UK
- Contact:
Hia.
First off - thanks to everyone who has been participating in the alpha and reporting bugs - its been a great help and genuinely much appreciated. Thank you!
The other evening we ran a quick test through the scripts that allow the creation of a new town - this will now be running for the next few days so let me know if there are any problems with it.
The process goes (or is supposed to go) as follows:
Monday -> Thursday : Players can register their candidacy
Thursday -> Saturday: Candidates must select a campaign budget and a bribe level.
Saturday -> Monday: Three players with the highest campaign budgets are selected to go through to the final stage and voting takes place
Monday : Winner of vote is decided and they can then create a new town. (Also a new process that needs some testing).
If a candidate sets a bribe level, the bribe is paid to each person who votes for them. Any money left in the campaign budget when voting ends is used to corrupt the system, affecting the vote result by up to 50% (proportional to the relative levels of campaign budgets remaining).
Mud-slinging, illegal super-PACs (whatever one of those is), hacking and subterfuge by foreign powers is probably inevitable at some point, but please try to keep things civil for testing purposes
After this I will be getting things prepared for moving things on to 'Early Access' on Steam.. more details on that later.
First off - thanks to everyone who has been participating in the alpha and reporting bugs - its been a great help and genuinely much appreciated. Thank you!
The other evening we ran a quick test through the scripts that allow the creation of a new town - this will now be running for the next few days so let me know if there are any problems with it.
The process goes (or is supposed to go) as follows:
Monday -> Thursday : Players can register their candidacy
Thursday -> Saturday: Candidates must select a campaign budget and a bribe level.
Saturday -> Monday: Three players with the highest campaign budgets are selected to go through to the final stage and voting takes place
Monday : Winner of vote is decided and they can then create a new town. (Also a new process that needs some testing).
If a candidate sets a bribe level, the bribe is paid to each person who votes for them. Any money left in the campaign budget when voting ends is used to corrupt the system, affecting the vote result by up to 50% (proportional to the relative levels of campaign budgets remaining).
Mud-slinging, illegal super-PACs (whatever one of those is), hacking and subterfuge by foreign powers is probably inevitable at some point, but please try to keep things civil for testing purposes
After this I will be getting things prepared for moving things on to 'Early Access' on Steam.. more details on that later.
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- Posts:36
- Joined:Sun Jan 28, 2018 6:48 pm
Re: New town testing
No collusion! There was no collusion!
- Mit
- Site Admin
- Posts:260
- Joined:Thu Oct 29, 2015 11:19 pm
- Location:UK
- Contact:
Re: New town testing
I am 2% tempted by a geeky, game-programmer pun regarding collusion detection routines but i'll pass for now.
One minor change to the process.. rather than the top 3 highest campaign budgets going through to the voting round, its the highest 2 plus one random other. thassall.
One minor change to the process.. rather than the top 3 highest campaign budgets going through to the voting round, its the highest 2 plus one random other. thassall.