The fuel situation

Forum for all bug reports relating to the 2018 Early Access phase of A tractor
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Morvis
Posts:189
Joined:Thu Jan 14, 2016 1:57 am
The fuel situation

Post by Morvis » Thu Aug 16, 2018 3:37 am

Something needs to be done with fuel, the govt bldg may need to make faster. too many people for it to keep up in starting.

Can't we start with a full tank of gas at least?

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Mit
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Joined:Thu Oct 29, 2015 11:19 pm
Location:UK
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Re: The fuel situation

Post by Mit » Thu Aug 16, 2018 12:54 pm

have upped the starting fuel to half a tank(ish), and refilled the gov fuel to capacity. Was a bit of an exceptional case with so many ppl comin in in one go so dont feel that we need to change the production rate.

On a different note, ive also added a message for new players : "Welcome to the game. Use ARROW KEYS to move" :)
(If that doesnt help I may have to do as Trenial suggests and change to WASD by default.. just because everyone else in the world does.. harumph!!)

Morvis
Posts:189
Joined:Thu Jan 14, 2016 1:57 am

Re: The fuel situation

Post by Morvis » Thu Aug 16, 2018 5:30 pm

Right on. The default amount barely gives any room to explore and get a bearing on things for starting out. Hope I have enough to make it to the gas station!

Hazama
Posts:10
Joined:Mon May 29, 2017 9:57 pm

Re: The fuel situation

Post by Hazama » Thu Aug 16, 2018 5:54 pm

Why did we start with barely any fuel anyway? This is incredibly frustrating.

Edit: I just spent all of my money on a third of a tank. Ridiculous.

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