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[Fixed] Multiple jobs bug.

Posted: Thu Jul 12, 2018 3:10 am
by Alyx
So we got concrete factory running , but when 2 people started working there , it still produced 10 concrete every 10 minutes , but took tripple the salary.

Re: Multiple jobs bug.

Posted: Fri Jul 13, 2018 8:42 am
by Mit
Ah. This should be fixed now - with current settings multiple workers were only increasing the rate of 'produced' items rather than 'made' ones..

I didn't however find that the wage tripled.. it just doubled as would be expected for the 2 employees. Are you sure about that bit?

While fixing that i'm also trying out a change that complicates things a little - probably won't be directly apparent but worth noting : When a building makes a product every cycle and has multiple employees (like the concrete factory) the employees multiply the rate of production and +1 - so for 2 employees you will get 21 concrete per cycle instead of 10. However, when a building makes a product over a number of production cycles (e.g vehicle factory) multiple employees will instead reduce the production time. (So if a vehicle normally takes 20 cycles to produce with 1 employee, itll take 10 with 2).

I don't like complicating things like this if i can avoid it (not least because it'll make the screen that indicates production costs much more complicated) but this division seems to make sense to me atm.. thoughts welcome..

Re: [Fixed] Multiple jobs bug.

Posted: Fri Jul 13, 2018 11:28 am
by Alyx
yes , i was monitoring building after takeing job there , on the last cycle , investment went from 1s 64d to 98d.
(edit: while ounly producing 10 concrete)

Re: [Fixed] Multiple jobs bug.

Posted: Sat Jul 14, 2018 12:38 am
by Hazama
Reducing production time with multiple workers makes sense.