[NotAbug]: building mooved.

Forum for all bug reports relating to the 2018 Early Access phase of A tractor
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Alyx
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Joined:Sat Oct 01, 2016 7:04 am
[NotAbug]: building mooved.

Post by Alyx » Wed Jul 18, 2018 2:57 am

Sawmill changed its carefully chosen location...

Cam
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Joined:Sun Jan 28, 2018 6:48 pm

Re: building mooved.

Post by Cam » Wed Jul 18, 2018 3:13 am

I'm under the assumption that was Mit, who kindly moved it out of the middle of our residential street

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Mit
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Re: [NotAbug]: building mooved.

Post by Mit » Wed Jul 18, 2018 7:08 am

Yup, thats one of the priviledges of being the boss :] (its location irritated me :) )

On that note: One of the changes that'll be made for the early access release will be 'town districts', so that towns will have allocated areas for particular building types ; residential on the south side, industrial on the north, for instance. Of course, I also need to fix up the building collisions and reduce the size of that sawmill :]

Alyx
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Joined:Sat Oct 01, 2016 7:04 am

Re: [NotAbug]: building mooved.

Post by Alyx » Wed Jul 18, 2018 9:12 am

Sounds awesome , would be cool if the town owner could manualy set said districs , like for example change what can be built in predetermined parts of town...

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