include("../navbar.php");
?>
[NotAbug]: building mooved.
-
- Posts:26
- Joined:Sat Oct 01, 2016 7:04 am
Sawmill changed its carefully chosen location...
-
- Posts:36
- Joined:Sun Jan 28, 2018 6:48 pm
Re: building mooved.
I'm under the assumption that was Mit, who kindly moved it out of the middle of our residential street
- Mit
- Site Admin
- Posts:260
- Joined:Thu Oct 29, 2015 11:19 pm
- Location:UK
- Contact:
Re: [NotAbug]: building mooved.
Yup, thats one of the priviledges of being the boss :] (its location irritated me )
On that note: One of the changes that'll be made for the early access release will be 'town districts', so that towns will have allocated areas for particular building types ; residential on the south side, industrial on the north, for instance. Of course, I also need to fix up the building collisions and reduce the size of that sawmill :]
On that note: One of the changes that'll be made for the early access release will be 'town districts', so that towns will have allocated areas for particular building types ; residential on the south side, industrial on the north, for instance. Of course, I also need to fix up the building collisions and reduce the size of that sawmill :]
-
- Posts:26
- Joined:Sat Oct 01, 2016 7:04 am
Re: [NotAbug]: building mooved.
Sounds awesome , would be cool if the town owner could manualy set said districs , like for example change what can be built in predetermined parts of town...