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[NotAbug]: building mooved.

Posted: Wed Jul 18, 2018 2:57 am
by Alyx
Sawmill changed its carefully chosen location...

Re: building mooved.

Posted: Wed Jul 18, 2018 3:13 am
by Cam
I'm under the assumption that was Mit, who kindly moved it out of the middle of our residential street

Re: [NotAbug]: building mooved.

Posted: Wed Jul 18, 2018 7:08 am
by Mit
Yup, thats one of the priviledges of being the boss :] (its location irritated me :) )

On that note: One of the changes that'll be made for the early access release will be 'town districts', so that towns will have allocated areas for particular building types ; residential on the south side, industrial on the north, for instance. Of course, I also need to fix up the building collisions and reduce the size of that sawmill :]

Re: [NotAbug]: building mooved.

Posted: Wed Jul 18, 2018 9:12 am
by Alyx
Sounds awesome , would be cool if the town owner could manualy set said districs , like for example change what can be built in predetermined parts of town...