[Fixed] Buildings with worker-determined storage have infinite storage with no worker
Posted: Fri Aug 31, 2018 6:07 pm
Some buildings have a varying stock capacity depending on how many workers are employed. If no workers are employed, the capacity gets reduced by 100% - it can't store anything at all. (If you fix this bug, please please remove the 100% reduction and replace it with something more reasonable - it's already really hard to get workers as-is (at this point there's even an economic crisis going on due to a global labor shortage which made the economy come to a near-complete standstill already), and nobody will want to work at a building that's not going to produce until its owner (hopefully) stocks it when they get online - something which, judging by player behavior up until now, is all but certain. (The big exceptions are of course stone quarry and logging camp jobs, but they definitely don't need to be buffed even further.))
You can, however, still store items in it, though the interface gets wonky and you need to add them one by one (holding the button reverts the amount to 0). For a long time I figured this was just an interface bug occurring when there's no worker, but I recently noticed you can go beyond the normal (with workers) building storage capacity without a worker, at which point I realized the intention was to make not having workers suck even harder by making it impossible to store anything at all.
I'm kind of happy that this bug exists as even further restrictions would cause the economy to collapse even further (when goods cannot be sold or stored elsewhere, they cannot be produced, reducing demand for their materials which can then also not be sold, propagating the problem further), but this should be fixed at some point.
You can, however, still store items in it, though the interface gets wonky and you need to add them one by one (holding the button reverts the amount to 0). For a long time I figured this was just an interface bug occurring when there's no worker, but I recently noticed you can go beyond the normal (with workers) building storage capacity without a worker, at which point I realized the intention was to make not having workers suck even harder by making it impossible to store anything at all.
I'm kind of happy that this bug exists as even further restrictions would cause the economy to collapse even further (when goods cannot be sold or stored elsewhere, they cannot be produced, reducing demand for their materials which can then also not be sold, propagating the problem further), but this should be fixed at some point.