[fixed] Bug: Number of Farmers Employed Glitched

Forum for all bug reports relating to the 2018 Early Access phase of A tractor
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Cam
Posts:36
Joined:Sun Jan 28, 2018 6:48 pm
[fixed] Bug: Number of Farmers Employed Glitched

Post by Cam » Sun Jun 24, 2018 9:29 am

We've run into an issue on the tea farm. Upon adding more investment to the farm, for some reason the number of workers jumped to 15/3 (when only 1 person was employed)
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I fired the only actual worker (Winchester) to see if that fixed it but it didn't. Nobody can reapply for the jobs despite having enough funding for 2 workers.

We've also tried:
Transferring ownership
Removing all investment, and adding it back
Continuously clicking the 'fire employee' button

We're in a bit of a bind now because we've been waiting for the tea crop for a while and now that I fired the only worker to try and fix the bug, we may not have a harvest...

Trynez
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Joined:Sat Jan 16, 2016 9:44 pm
Location:Denmark
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Re: Bug: Number of Farmers Employed Glitched

Post by Trynez » Sun Jun 24, 2018 9:38 am

Here it is from my view:
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Mit
Site Admin
Posts:260
Joined:Thu Oct 29, 2015 11:19 pm
Location:UK
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Re: Bug: Number of Farmers Employed Glitched

Post by Mit » Sun Jun 24, 2018 10:39 am

believe fixed.
Stoopid programmer. Can't get the staff these days.

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