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[Fixed] Buildings not producing if no sell price is set?
- Mit
- Site Admin
- Posts:260
- Joined:Thu Oct 29, 2015 11:19 pm
- Location:UK
- Contact:
for the record, cases we've debugged here have been those with a frozen employee.
Next server has a check added for that in the *buildproddebug command so the frozen employee case is highlighted there. I will shortly look at changing the rental kick process so we don't have so many frozen players.
Next server has a check added for that in the *buildproddebug command so the frozen employee case is highlighted there. I will shortly look at changing the rental kick process so we don't have so many frozen players.
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- Posts:41
- Joined:Wed May 02, 2018 9:04 am
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Re: Buildings not producing if no sell price is set?
I took of the sell price for cows,
then I had the lifestock farm not produce cows while i was AFK for 8 hours, no idea if the workers are frozen, i sacked them both and i'm selling the farm, ragequit farming,
it takes an afternoon selling stones to import to make up for the losses.
Here's an idea...(assuming freezing has something to do with it)
How about if you put a building up for rent, the option to sell it, is greyed out,
and vice versa, so people don't get accidentally frozen.
then I had the lifestock farm not produce cows while i was AFK for 8 hours, no idea if the workers are frozen, i sacked them both and i'm selling the farm, ragequit farming,
it takes an afternoon selling stones to import to make up for the losses.
Here's an idea...(assuming freezing has something to do with it)
How about if you put a building up for rent, the option to sell it, is greyed out,
and vice versa, so people don't get accidentally frozen.
- Mit
- Site Admin
- Posts:260
- Joined:Thu Oct 29, 2015 11:19 pm
- Location:UK
- Contact:
Re: Buildings not producing if no sell price is set?
For now, the tenant is not removed when a building is sold, and the owner is no longer frozen when they rent out a building they're currently residing in, so there'll be a lot less people getting frozen. I'll refine that process further in the future, but for now I'm marking this issue as fixed as I believe all the cases discussed here have been covered.