[Fixed] Buildings not producing if no sell price is set?

Forum for all bug reports relating to the 2018 Early Access phase of A tractor
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Mit
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Re: Buildings not producing if no sell price is set?

Post by Mit » Sun Aug 26, 2018 11:34 am

for the record, cases we've debugged here have been those with a frozen employee.

Next server has a check added for that in the *buildproddebug command so the frozen employee case is highlighted there. I will shortly look at changing the rental kick process so we don't have so many frozen players.

clementvw
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Re: Buildings not producing if no sell price is set?

Post by clementvw » Thu Aug 30, 2018 6:48 pm

I took of the sell price for cows,
then I had the lifestock farm not produce cows while i was AFK for 8 hours, no idea if the workers are frozen, i sacked them both and i'm selling the farm, ragequit farming,
it takes an afternoon selling stones to import to make up for the losses.

Here's an idea...(assuming freezing has something to do with it)
How about if you put a building up for rent, the option to sell it, is greyed out,
and vice versa, so people don't get accidentally frozen.

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Mit
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Re: Buildings not producing if no sell price is set?

Post by Mit » Sun Sep 02, 2018 10:05 am

For now, the tenant is not removed when a building is sold, and the owner is no longer frozen when they rent out a building they're currently residing in, so there'll be a lot less people getting frozen. I'll refine that process further in the future, but for now I'm marking this issue as fixed as I believe all the cases discussed here have been covered.

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